Since we’re on the topic of reset buttons (hello, 40k VI), here’s some food for thought. Extra Credits talk about power creep this week - from both a business and a design angle. I especially like the part about incomparables and how they open up the design space and help create balance. Blood Bowl is a great example of this; when players “level up” they (most often) gain skills that don’t directly affect the numeric stats. They create width in the design space instead of height.
(Click the link to see the video - it’s not embeddable.)
Design by Simon Fletcher. Powered by Tumblr.
© Copyright 2010